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Author / WWW | Name / Download | Plugin Type |
VRMedia Srl | AAM Exporter v2.8 251 KB |
Import / Export |
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26.05.2015 Exports AAM (Ascii Animated Mesh) files for use with the XVR (eXtreme Virtual Reality) development environment dedicated to virtual reality and augmented reality applications. |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | MAP Import v1.025b 2.31 MB |
Import / Export |
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08.04.2015 Allows you to import .map and .vmf files into Max. |
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Thomas Krijnen | IfcMax Importer v0.4.0 RC2 4.64 MB |
Import / Export |
Compiled / Description | ||
26.02.2015 This importer allows Max to import .ifc files coming from IfcOpenShell, an open source (LGPL) software library that helps users and software developers to work with the IFC file format. The IFC file format can be used to describe building and construction data. The format is commonly used for Building Information Modelling. |
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Stig Atle Steffensen | Maratis Exporter Build 01.11.2014 68.5 KB |
Import / Export |
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01.11.2014 Exports meshes from Max to the .mesh format used by the Maratis engine, a portable, simple and visual game development tool designed for artists and developers. |
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Derek Nedelman | OgreMax v2.6.4 41.9 MB |
Import / Export |
Compiled / Description | ||
19.10.2014 OgreMax is a collection of tools for Ogre 3D and Max. It includes the following: - A .scene exporter for Max, with precompiled binaries for Max 2010 to 2015. The .scene support is fairly extensive, and has been extended to include additional items such as shadow configuration, user data, as well as some other settings - A .scene viewer with keyboard, mouse, and Xbox 360 gamepad support. The viewer and its scene loading code can form the foundation of your own Ogre 3D game/program - Documentation is also included, which you should read before using the exporter or viewer This freeware version is for non-commercial use only, and has the following restrictions: - Only one texture coordinate set will be exported per mesh - Only one texture unit will be exported per OgreMax material - No support is provided |
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Fraunhofer IGD | InstantExport v0.4 Beta 14581 2.7 MB |
Import / Export |
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19.09.2014 InstantExport is the InstantReality X3D exporter for Max and not only exports XML-based X3D as well as VRML, its classic encoding, but it can also now directly export to HTML/ XHTML. X3DOM (pronounced X-Freedom) is an experimental open source framework and runtime to support the ongoing discussion in the Web3D and W3C communities of how an integration of HTML5 and declarative 3D content could look like. It tries to fulfill the current HTML5 specification for declarative 3D content and allows including X3D elements as part of any HTML5 DOM tree. |
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Havok.com Inc | Havoc Scene Exporter v2014.1.0 143 MB |
Import / Export |
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30.08.2014 This plugin is responsible for exploring the Max scene graph, collecting scene information and passing it to the Havok filter pipeline for processing. The exporter is part of the Havok Content Tools package. |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | MAP Export v1.0.1.8 Beta 17 MB |
Import / Export |
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19.07.2014 This is a collection of plugins that lets you export scenes from Max to the file formats used for levels in Soldiers of Fortune II, Quake III, Aliens vs. Predator 2, Call of Duty 4, Doom3, HalfLife and Counter-Strike |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | GLM Importer v1.0.0.7 3.98 MB |
Import / Export |
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05.07.2014 This plugin allows Max to import Ghoul2 models (.glm), as used in the game Soldier of Fortune II. |
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Author / WWW | Name / Download | Plugin Type |
mofo | Xporter v1.26 347 KB |
Import / Export |
Compiled / Description | ||
20.06.2014 This plugin enables X-File import and export in Max. It also exports animated meshes. |